The 11 3D Audio Companies You Should Care About

For the first time in decades, we’re seeing substantial innovation and economic upturn in the world of audio. In 2016 we saw Facebook acquire the 3D Audio Software company Two Big EarsRazer Inc buy THX to Get into VR AudioIntel lead a Series A in which an audio company was actually apart of and not to mention the introduction of what is essentially the first new consumer audio format since stereo: 3D Audio.

I am incredibly excited about this new frontier and even more excited about the companies that are helping it become a reality. Like any successful medium, #3daudio will need companies offering solutions for capturing, consuming, advertising, licensing and developing. 3D Audio is in its infancy, but we are already seeing plenty of companies providing solutions for what is shaping up to be a very hot space.


1. DYSONICS


TYPE: 
Software/Hardware

MODEL:
Commerce/Professional

NOTABLE PRODUCT: 
Rondo360: audio toolset for cinematic VR & 360 video. End-to-end solution for hyper-realistic VR audio

PLATFORM: 
DAW/Pro Audio/Pro Video

READY FOR PURCHASE?:
Yes. Contact them through their website for a quote and partnering opportunities.

WHO WILL USE IT:
In flight entertainment on airplanes, headphones companies (license for playback), large scale events, video games, post production audio engineers.


2. Longcat Audio

TYPE: 
Software

MODEL: 
Licensing

PLATFORM: 
DAW/Pro Audio

NOTABLE PRODUCT: 
Custom audio solutions development, for applications ranging from authoring tools and plugins, to virtual reality and industrial simulation.

READY FOR PURCHASE?: 
Longcat’s 3D Audio algorithms and services can be licensed at an at need basis by contacting them online.

WHO WILL USE IT: 
Headphones companies (license for playback), video games, post production audio engineers.


3. The Owl Field

TYPE: 
Entertainment

Model:
Consumer

PLATFORM:
Mobile/Online

NOTABLE PRODUCT: 3D Audio dramas that place you at the centre of the story in an immersive, 3D audio experience.

READY FOR PURCHASE?: 
Yes, stories can be experienced via their website and soundcloud.

WHO WILL USE IT:
Consumers/PodCast Listeners


4. Superpowered

TYPE: 
Software

MODEL:
Licensing

PLATFORM:
Mobile

NOTABLE PRODUCT: 
Superpowered SDK: Completely Mobile Audio engine for smartphone games, VR and Audio Apps. Cross platform of Android, OSC and iOS.

READY FOR PURCHASE?: 
Yes, can be downloaded via website.

WHO WILL USE IT: 
Mobile App Developers


5. Hooke Audio

TYPE:
Hardware/Recording

MODEL:
Consumer

PLATFORM:
Mobile

NOTABLE PRODUCT: 
Hooke Verse and Hooke Mobile App: World’s first bluetooth 3D Audio microphone and 3D Audio recording iOS and Android App.

READY FOR PURCHASE?:
Available for preorder via website.

WHO WILL USE IT: 
Creators/Podcasters/Consumers/Visually Impaired

 


6. 3D Sound Labs

TYPE: 
Hardware/Playback

MODEL:
Consumer

PLATFORM:
Mobile/Desktop

NOTABLE PRODUCT: 
3D Sound One Module: Module that fastens to headphones. It connects through Bluetooth to a Windows PC (via audio driver) or iOS device (via “One Player” app). Designed to bring immersive audio playback to any headphones. 3D Sound Labs also offers standalone headphones designed to turn audio into immersive audio on playback.

READY FOR PURCHASE?:
Available for order via website.

WHO WILL USE IT: Video games, music, movies.


7. Ossic

TYPE: 
Hardware/Playback

MODEL:
Prosumer

PLATFORM:
Headphones

NOTABLE PRODUCT: 
Ossic X: Headphones with technology to capture a listeners HRTFs and allow for headtracking audio experiences on video games and music/movie watching.

READY FOR PURCHASE?:
Available for pre order via website.

WHO WILL USE IT: 
Video games, music, movies.

 


8. Sennheiser

TYPE: 
Hardware/Recording

MODEL:
Professional

PLATFORM:
Pro Audio

NOTABLE PRODUCT: 
Ambeo: A handheld microphone that captures high quality B-format audio for VR applications

READY FOR PURCHASE?:
Out of stock via website.

WHO WILL USE IT: 
Post Production Studios/Audio Engineers


9. Mamomi

TYPE: 
Community Interest Company and social enterprise

MODEL:
Visually Impaired

PLATFORM:
Experiential

NOTABLE PRODUCT: 
Experiences and expand the possibilities available to visually impaired, deafblind and those at risk of exclusion. Mamomi uses visual culture as the platform for engagement.

READY FOR PURCHASE?:
N/A

WHO WILL USE IT: 
Art and Design/Visually Impaired


10. Eardrum

TYPE:
Ad Agency

MODEL:
All Audio Ad agency

PLATFORM:
Radio

NOTABLE PRODUCT: 
Eardrum is a radio and audio specialist. They work with the world’s largest advertisers and their agencies to create effective radio advertising, branded content and audio logos. Advocates of binaural and immersive audio for advertising.

READY FOR PURCHASE?:
N/A

WHO WILL USE IT: 
Companies interested in audio advertising. Especially those looking for new and innovative ways to sell products.


11. Sozo 3D

TYPE:
Post Production House For VR Sound

MODEL:
Professional

PLATFORM:
headphones, VR Headsets and Desktop

NOTABLE PRODUCT: 
Sozo 3D is a one stop shop for remixing audio to become Virtual Reality Sound. The provide services in 3D Sound Design, Mixing and Mastering.

READY FOR PURCHASE?:
Available for hire via website.

WHO WILL USE IT: 
Filmmakers or musicians can have their old projects sound like they were made for VR, even if tracks were recorded in mono.


 

A Market is forming, get ready to experience storytelling like you never have before.

1. 3D Audio software that mobile apps will license so that regular listeners can experience 3D Audio.

2. Professional 3D Audio software that large scale corporations will embed into their existing platforms.

3. Stories being told in 3D Audio.

4. All in one solution for capturing and playing back 3D Audio.

5. Hardware that converts stereo audio to immersive audio.

6. Hardware that allows for immersive audio capture.

7. Advertising in immersive audio.

8. Bringing immersive audio to the visually impaired.

We all have a story and right now that story is currently being captured and remembered in terrible mono audio. I am excited for this new frontier in which audio quality is finally catching up to video. Where stories aren’t just about immersive visuals but audio. Where companies don’t just rely on video to sell a car but audio too. Sound matters and the world is about to see why. Let’s do this!

From One Ear To Another,
Anthony Mattana
Founder, Hooke Audio

If you feel there are companies I have left out, please include in the comments section below. Thank you for sharing!