The global 3D audio market is expected to reach US$ +12,339 Mn by 2025, expanding at a CAGR of +16 % from 2017 to 2025
This week Research N Reports released the most up-to-date research on the “Global 3D Audio Market – Detailed Analysis Of The Present Market Along With Future Outlook, 2025” to its huge collection of research reports. According to their research, the “3D audio market has seen demand traction due to rising implementation across end-use applications, with commercial implementations holding the largest share. Industries, such as gaming, cinemas, music, and automobiles, have been leading verticals in adopting the technology so as to enhance natural sound experience and real-life visualization experience for their customers.”
3D vision has been long in demand and visual technologies already enjoying strong acceptance among industries and consumers, 3D audio has off late gained traction. A close study of recent product launches and developments of the key industry participants active in the 3D audio market reveals that industries such as gaming, music, VR, and cinemas would continue to dominate the market throughout the forecast period.
It also goes on to list the major players in the 3D Audio Market space:OSSIC, 3D Sound Labs, Auro Technologies Inc, Comhear Inc., Dolby Labs, DTS, Inc(Xperi Corporation), Dysonics, Hooke Audio, ISONO Sound, Sennheiser electronic GmbH & Co., VisiSonics Corporation(Realspace 3D) and Waves Audio Ltd. Some of them are household names, but some might be new to you.
We have detailed the leading players in the post below. If you have any questions about the 3D Audio market or these companies in general, please feel free to comment in the comments section below! Record on!
Complete List Of Leading Players In The 3D Audio Market
1. Hooke Audio
Not only has Hooke Audio invented the World’s first Bluetooth microphone, they’ve invented the world’s first Bluetooth 3D Audio microphone. Catered towards a consumer audience, their flagship product Hooke Verse is a pair of wireless headphones with specially placed 3D audio mics in each earbud. Using a proprietary codec, the Hooke Verse is able to stream dual channel 16bit 48kHz .wav files over Bluetooth to Android and iOS devices with .0043ms. If you want to record 3D Audio to products without Bluetooth using the Hooke Verse, you can use the included recording cable. The cable plugs into the charging port on the Verse and turns it into a wired microphone for use on GoPro, DSLR, field recorders and mixing consoles.
Hooke Audio Makes:
2. 3D Sound Labs
Similar to Ossic, 3D Sound Labs makes products intended to change the way you hear the World. 3D Sound Labs provides the drivers for you to install on to your Desktop or mobile device, then the hardware for you to experience that immersive audio on. An end to end platform for consuming 3D Audio on desktop or mobile.
3D Sound Labs Makes:
3. Auro Technologies Inc
A purely professional product, Auro’s 3D Audio Creative Tool Suite is designed for producers working in ProTools and creating immersive audio for cinemas and large scale performance spaces. All software, Auro’s plugins and codec will allow for creating spatial audio in DAW programs like ProTools.
Auro Technlogy Makes:
4. Dolby Labs
Incredibly similar to Auro, Dolby Labs makes an algorithm called Dolby Atmos which can be licensed and integrated into devices like sound bars, TVs, Tablets, phones and home theatre receivers. When the piece of hardware incorporates this algorithm, the device can then play immersive audio according to Dolby. Remember how in the mid 2000s when your home theatre receiver would have that little Dolby sticker on it for 5.1? This is no different, the exact same play, this time with more immersive characteristics and available on phones. Think 5.1 on crack and on mobile.
Dolby Makes – Dolby Atmos $N/A
Identical to Dolby Atmos, DTX makes an algorithm called DTS X which is designed to be licensed my hardware manufacturers. McDonalds has to have a Burger King, Coca-Cola has to have a Pepsi and in this case, Dolby has a DTS. Competition is good, especially when you’re making the exact same product.
DTS Makes – DTS X $N/A
6. Comhear Inc.
Designed for in home use, Comhear Inc. makes sound bars that are said to play immersive audio. Binaural audio for years has been limited to headphones for listening, but with Comhear Inc.’s new systems, you can experience binaural audio from a soundbar right below your television.
Comhear Inc. Makes: Yarra 3DX – $N/A not yet launched a/o 3/18)
Dysonics provides an all-in-one spatial audio workstation for VR & 360 media. Dysonics Rondo360 platform integrates seamlessly with all DAWs and workflows, supports mixing for all audio configurations, and has advanced export functionality for distribution across all major platforms and applications.
8. Iosono Sound
Identical to Auro Technologies, Isono Sound’s AnyMix Plugin is designed for producers working in ProTools and creating immersive audio for cinemas and large scale performance spaces. All software, Isono Sound plugins and codec will allow for creating spatial audio in DAW programs like ProTools.
Iosono Sound Makes: Anymix Plugin $Contact Dealer
9. Sennheiser electronic GmbH & Co.
Earlier this year, Sennheiser announced their Sennheiser Ambeo line. A full suite of hardware and software solutions designed for both creating and consuming 3D Audio. Sennheiser owns Neumann, known best for their KU 100 dummy head, a binaural head invented in the 1970’s and used by artists like Lou Reed, Beck and Bjork. The Ambeo line is designed to bring the 3D Audio tech that Sennheiser has been creating since the 1970’s into the 21st century.
10. VisiSonics Corporation
Catered towards a professional audience, Visisonics makes both hardware and software solutions for 3D audio capture and analysis. Their analysis software is quite impressive and what makes them stand out.
11.Waves Audio Ltd.
Identical to 3D Sound labs, Waves Audio provides the drivers for you to install on to your Desktop or mobile device, then the hardware for you to experience that immersive audio on. An end to end platform for consuming 3D Audio on desktop or mobile.
Waves Audio Makes:
What are we trying to do with 3D audio? We are trying to tell stories. We are trying to make people feel something, to be changed for the better, and to be inspired to live bigger, better, and more enriched than before. There have been tremendous innovations from people of every walk of life, from all corners of the world. We are the creators of tomorrow and I couldn’t be more excited!
To Learn More About The 3D Audio Market
From One Ear To Another,
Hooke Audio Founder and CEO